## glossary

What is Augmented Reality?

Augmented reality (AR) is the technology that overlays digital elements — images, information, three-dimensional objects — onto the real physical environment, in real time. Unlike virtual reality, it does not replace the world: it adds a layer on top of it.

The case best known to the public was Pokémon GO, but the longer-lasting applications are less flashy: maintenance instructions projected onto equipment, visualizing furniture in a room before buying, navigation with arrows overlaid on the street.

AR, VR and MR

  • Augmented reality (AR) — adds digital elements to the real world, which remains visible and dominant.
  • Virtual reality (VR) — completely replaces the environment with a digital world; it requires a headset that blocks outside vision.
  • Mixed reality (MR) — digital objects interact with the real environment, recognizing surfaces and being occluded by physical objects.
  • Extended reality (XR) — the umbrella term that encompasses all three.

How it works technically

Making a virtual object look anchored to the world requires solving several problems at once. The device needs to track its position in space, recognize surfaces such as floors and walls, estimate the lighting so the object’s shadow looks plausible, and render everything with latency low enough not to break the illusion or cause discomfort.

AR on the web: a 3D model anchored in the real environment
<!-- WebXR enables AR right in the browser,
     with no app install -->
<model-viewer
  src="/modelos/cadeira.glb"
  ar
  ar-modes="webxr scene-viewer quick-look"
  camera-controls
  shadow-intensity="1"
  alt="Cadeira em realidade aumentada"
></model-viewer>

Being able to run AR in the browser, with nothing to install, drastically lowered the adoption barrier — especially in retail, where asking the customer to install an app kills conversion.

Applications that hold up

Beyond retail, AR has found traction in industrial maintenance (the technician sees the procedure overlaid on the equipment), healthcare (anatomical references during procedures), education (manipulable models of complex structures) and logistics (visually guided order picking). What these cases have in common is that they solve a real information problem in a physical context — rather than merely offering novelty. The related field of applied VR appears in virtual reality in rehabilitation, and the broader discussion in metaverse.

The obstacles that remain

AR glasses still face limitations in battery life, field of view, weight and price. There are also unresolved privacy questions: devices that continuously map the environment capture far more than the user intends to share. That is why the smartphone remains AR’s dominant platform in practice, despite being less immersive.

## faq

Frequently asked questions

What is the difference between augmented and virtual reality?

In augmented reality, you keep seeing the real world with digital elements overlaid on it. In virtual reality, the real world is replaced by an entirely digital environment, which requires a headset that blocks outside vision.

Do I need special glasses to use AR?

No. Most augmented reality applications in use today run on ordinary smartphones, using the device’s own camera and sensors. Dedicated glasses offer more immersion and hands-free use, but they are not a requirement.

How do you develop AR applications?

For native mobile, ARKit on iOS and ARCore on Android are the foundations. Unity and Unreal cover more elaborate cross-platform projects. For the web, WebXR and libraries like model-viewer and three.js enable experiences reachable through a link, with no installation.